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by: jimhadjimhad
05 Jan 2015 00:38
3 by stegustegu
06 Jan 2015 15:50 Jump!
Genrerating AA DT maps in real time for the effects described in Green's paper.
by: zebratovzebratov
08 Jul 2014 09:54
2 by stegustegu
11 Jul 2014 18:58 Jump!
Change away from GNUGPL?
by: hronethronet
19 Dec 2012 11:04
2 by stegustegu
19 Dec 2012 12:20 Jump!
I made a version for Unity in C#.
by: Jasper FlickJasper Flick
10 Feb 2012 17:15
3 by Jasper FlickJasper Flick
15 Feb 2012 12:56 Jump!
Are sharp corners rounded off?
by: MeepMeepMeepMeep
30 Sep 2011 13:08
2 by stegustegu
01 Oct 2011 09:49 Jump!
C version of matlab/octave code
by: Nicolas RougierNicolas Rougier
19 Jul 2011 17:38
17 by stegustegu
19 Jul 2014 10:33 Jump!
Fixed code against infinite iteration
by: trigroutrigrou
21 Jun 2011 14:20
2 by stegustegu
21 Jun 2011 18:46 Jump!
by: htemphtemp
27 May 2011 09:59
14 by stegustegu
26 Nov 2011 22:10 Jump!
by: Florian OeserFlorian Oeser
21 Jan 2011 15:25
2 by stegustegu
22 Jan 2011 00:17 Jump!
I'm having trouble getting the source to compile on Mac OS X
by: Daniel BrauerDaniel Brauer
27 Nov 2010 20:33
4 by stegustegu
28 Nov 2010 21:45 Jump!
by: pswinpswin
02 Jun 2010 18:29
2 by stegustegu
02 Jun 2010 22:16 Jump!
Some rather nasty artefacts can appear in the demo, particularly with Nvidia GPUs. These are problems with the demo itself, and are not to be taken as defects of either Green's method or my own distance transform.
by: stegustegu
13 Oct 2009 11:34
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