Questions
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Thread name | Started | Posts | Recent post |
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by: jimhad 05 Jan 2015 00:38 |
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by stegu 06 Jan 2015 15:50 Jump! |
C version of matlab/octave code
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by: Nicolas Rougier 19 Jul 2011 17:38 |
17 |
by stegu 19 Jul 2014 10:33 Jump! |
Genrerating AA DT maps in real time for the effects described in Green's paper.
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by: zebratov 08 Jul 2014 09:54 |
2 |
by stegu 11 Jul 2014 18:58 Jump! |
Change away from GNUGPL?
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by: hronet 19 Dec 2012 11:04 |
2 |
by stegu 19 Dec 2012 12:20 Jump! |
I made a version for Unity in C#.
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by: Jasper Flick 10 Feb 2012 17:15 |
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by Jasper Flick 15 Feb 2012 12:56 Jump! |
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by: htemp 27 May 2011 09:59 |
14 |
by stegu 26 Nov 2011 22:10 Jump! |
Are sharp corners rounded off?
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by: MeepMeep 30 Sep 2011 13:08 |
2 |
by stegu 01 Oct 2011 09:49 Jump! |
Fixed code against infinite iteration
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by: trigrou 21 Jun 2011 14:20 |
2 |
by stegu 21 Jun 2011 18:46 Jump! |
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by: Florian Oeser 21 Jan 2011 15:25 |
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by stegu 22 Jan 2011 00:17 Jump! |
I'm having trouble getting the source to compile on Mac OS X
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by: Daniel Brauer 27 Nov 2010 20:33 |
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by stegu 28 Nov 2010 21:45 Jump! |
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by: pswin 02 Jun 2010 18:29 |
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by stegu 02 Jun 2010 22:16 Jump! |
Some rather nasty artefacts can appear in the demo, particularly with Nvidia GPUs. These are problems with the demo itself, and are not to be taken as defects of either Green's method or my own distance transform.
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by: stegu 13 Oct 2009 11:34 |
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